Studio Fontana

Orient-Station (2018)


What

A game that reveals the unwritten rules of a space by combining sport rules with societal norms.

How

The players use the people walking through the train station as a ‘ball’, attempting to direct the ‘ball’ to the goal. Following a ‘foosball table’ logic, the players are only allowed to move from side to side on their invisible lines, whilst maintaining the same distance between one another.

Why

The train station is a hyper-designed space in which movements and interactions are dominated by algorithms, schedules, security technologies, pre-defined routes and expected behaviour. A few minutes into the game, the players were accused by a policeman, (the referee) of not following the rules of the space (the train station). The players were asked to leave the train station. The act of creating a game space with game rules, that goes against the normal or expected behaviour within a public space, illustrates a conflict.